environment art
level design
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gallery / resume / contact / design


Josh Markham Download PDF
www.joshmarkham.com
7 Stardust Way Apt A :: Johns Island, SC 29455
228.547.3667 :: josh@joshmarkham.com
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Objective To work as an environment artist or level designer at a game development studio that will utilize my abilities and teamwork experience to create fun and engaging games.
Education 2005-2009: Savannah College of Art and Design
Bachelor of Fine Arts in Interactive Design & Game Development
Skills High and Low Poly Modeling
Normal Map Baking
Texture Map Painting
Set Dressing
Level Layout
Lighting
Applications Unreal Editor
---Kismet, Matinee, Material Editor
Autodesk Maya
Autodesk 3D Studio Max
Adobe Photoshop
Headus UVLayout
CrazyBump
xNormal
Autodesk Mudbox
Pixologic Zbrush
Experience 2009-Present, Kiz Toys Inc., Level Artist
-Prop modeling and texturing
-Level design and set dressing in Unity
-Shader creation in Unity
-World-building in Hero Engine
-Created 3D art used as 2D sprites in Flash games
-Developed and maintained asset pipeline

2010, Perpetual FX Creative, Freelance Artist
-Created assets for Rocket Racing League for the iPad
-Brought models up to iPad specs from the iPhone
-Baked normal maps
-Painted pin striping patterns for custom colors

2009, Electronic Arts, Professional Production Practices
-Modeled and textured assets for possible in-game use
-Utilized professional workflow and practices
-Created high-poly work

2008 & 2009, Conference Associate, Game Developer's Conference
-Worked as a volunteer at GDC
-Acted as part of a team to carry out daily tasks
Honors 2009, Winner, "Talus", Entelechy 2009, Environment and Level Design category, Savannah College of Art and Design
2009, Finalist in Irish American Arts Awards XNA Contest
2005-2009, Academic Honors Scholarship, Savannah College of Art and Design
©2011 Josh Markham, all rights reserved